RTX 4060 Minecraft Server Performance Test: Game Dedicated Server Benchmark

Real-world Minecraft server performance results for Minecraft Java Edition on an RTX 4060 dedicated GPU server, measured from the viewpoint of a real player and content creator rather than a synthetic RTX 4060 benchmark.

TL;DR: RTX 4060 Minecraft Server Performance at a Glance

We tested Minecraft server performance on an RTX 4060 dedicated server (8 GB VRAM, 64 GB RAM, Windows) at 1080p with a 16-chunk render distance, using the stock Windows setup and real gameplay instead of synthetic runs.

  • Vanilla Java 26.3: about 470–595 FPS captured, with only about 23% GPU utilization and 1.2 / 8 GB VRAM.
  • Elytra flight: about 70 FPS, with 4.3 / 8 GB VRAM and heavy CPU-side chunk loading.
  • Complementary Shaders High (1.20.1): about 55–77 FPS depending on the scene.
  • Memory: roughly 9.3–10.8 GB of 64 GB used, which leaves room for OBS, Discord, and browsers.
  • Stability: no crashes during testing; Parsec gave the best remote gaming experience.
  • Network: 94.35 Mbps down and 93.29 Mbps up on a 100 Mbps line.

Bottom line: the RTX 4060 Minecraft setup handles vanilla gameplay with huge headroom and shader packs comfortably, while exploration-heavy play depends more on the CPU. Results are reference measurements, not guaranteed FPS.

Test Summary: Minecraft server performance on a GameServer Mart RTX 4060 Dedicated GPU Server

This RTX 4060 Minecraft review covers gaming and Minecraft server performance testing of Minecraft Java Edition on a dedicated RTX 4060 GPU server, starting with vanilla Minecraft and moving to demanding shader-based rendering. If you are searching for rtx4060 minecraft numbers or researching Minecraft server requirements for a game dedicated server or cloud gaming server, these results show how the hardware behaves in practice.

Server configuration used for the Minecraft server performance test
ComponentSpecification
ProviderGameServer Mart
GPUNVIDIA GeForce RTX 4060 — Dedicated GPU
CPUIntel Xeon E5-2667 v3 — 8 Cores / 16 Logical Processors
RAM64 GB
Storage120 GB SSD + 960 GB SSD
Operating SystemWindows
GameMinecraft Java Edition
Test TypeVanilla Minecraft Gaming & Performance Testing

Application Scenario and Test Focus

The primary use case is gaming, with a strong focus on Minecraft server performance. The testing covers FPS, GPU performance, CPU behavior, RAM usage, VRAM usage, temperature, responsiveness, chunk loading, and overall smoothness where data is available.

  • Minecraft versions: Java Edition 26.3 (Vanilla) and Java Edition 1.20.1 (Complementary Shaders)
  • Graphics: Vanilla; Complementary Shaders — High Settings
  • Resolution: 1920 × 1080 (1080p)
  • Render distance: 16 chunks for baseline testing
  • Workload: Normal Minecraft gameplay + shader performance testing

Key finding: overall Minecraft server performance was suitable for the tested workloads and delivered a usable gameplay experience. All tests used the stock Windows environment with no performance optimization, so the results show the out-of-the-box RTX 4060 Minecraft experience.

Deployment and Testing Methodology for RTX 4060 Minecraft Benchmarks

The server was accessed through the provided Windows environment and configured for Minecraft Java Edition. It was tested in its stock state, without Windows performance tweaks, and monitored for CPU, GPU, VRAM, and RAM utilization during gameplay. Testing used real-world gameplay rather than synthetic benchmarks, and Minecraft was accessed remotely through Parsec. Two configurations on two Minecraft versions were used for two different Minecraft server performance scenarios.

Test 1 — Vanilla Minecraft

  • Version: Java Edition 26.3 (latest vanilla version tested)
  • Resolution / render distance: 1920 × 1080, 16 chunks; shaders disabled
  • Duration: 60 minutes, 2 repeated runs
  • Captured FPS: 450 FPS and 548 FPS
  • Average captured FPS: 266 FPS
  • Lowest captured FPS: 148 FPS
  • Approximate average frame time: 3.76 ms

Test 2 — Minecraft with Complementary Shaders

  • Version: Java Edition 1.20.1 with Complementary Shaders, high-quality settings
  • Resolution: 1920 × 1080
  • Environment: Village exploration and large-view terrain rendering
  • Duration: 60 minutes, 1 run
  • Captured FPS: 58 FPS at a 16.2 ms frame time

Monitoring Tools and Stress Testing

Monitoring used Kryptex, MSI Afterburner, RivaTuner Statistics Server (RTSS), the Minecraft performance overlay, Windows Task Manager, and Parsec. Recorded measurements were FPS, CPU utilization, GPU utilization, GPU temperature, dedicated VRAM usage, system RAM usage, and frame time where available, with screenshots as evidence of the Minecraft server performance observed. The screenshots cover Minecraft 26.3 vanilla gameplay, Minecraft 1.20.1 with Complementary Shaders, FPS and frame-time overlays, CPU utilization and frequency, RAM utilization, RTX 4060 utilization, VRAM and temperature, the graphics settings with the 16-chunk render distance, and remote gaming through Parsec. Additional stress testing used high-speed Elytra flight and rapid exploration of unloaded terrain to evaluate chunk loading, world generation, and CPU-side world processing.

Important measurement note: the FPS figures are captured observations from screenshots, not a formal benchmark average or 1% low. A true 1% low needs the full FPS data logged over the whole test, whereas screenshots give point-in-time Minecraft server performance readings.

Video Evidence: Live RTX 4060 Minecraft Gameplay Demo

A live demonstration of the same Parsec connection is included below. The video shows the Minecraft environment being operated remotely from Pakistan, using the same connection setup referenced in the remote gaming and latency testing.

During the demonstration, I move through the Minecraft world, interact with the environment, and demonstrate the remote gameplay experience in real time. The recording provides practical visual evidence of the responsiveness, input interaction, and overall behavior of the remote gaming session, which is a useful reference for Minecraft server performance.

The Video Demonstrates

  • The same Parsec connection used during the remote gaming test
  • Live Minecraft gameplay
  • Player movement and camera interaction
  • Real-time input responsiveness
  • Visual streaming and gameplay behavior
  • Overall smoothness of the remote session
  • Practical remote gaming experience from Pakistan

Watch the Video Evidence

Video evidence details for Minecraft server performance
ItemDetail
Evidence typeLive gameplay recording
Remote accessParsec
WorkloadMinecraft Java Edition
Testing locationPakistan
PurposeDemonstrate real-world remote gaming behavior and responsiveness
Minecraft resource benchmark showing RTX 4060 Minecraft server performance
Resource monitoring captured during the RTX 4060 Minecraft test. Evidence of Minecraft server performance.

Network Performance and Latency on the RTX 4060 Server

Network performance, which affects remote Minecraft server performance, was evaluated from Pakistan. Through the US Ashburn05 ExitLag server (TCP), latency to the tested US location was approximately 196 ms. For the Remote Desktop connection between the local PC and the server, ExitLag was temporarily enabled and latency measured approximately 222 ms. Important: ExitLag was used only for connection testing and is not required to play Minecraft on this environment.

Internet speed test and its effect on Minecraft server performance
MetricResult
Download94.35 Mbps
Upload93.29 Mbps
Advertised connection100 Mbps

Measured bandwidth was close to the advertised 100 Mbps and sufficient for the tested remote gaming, Minecraft, file management, and creator workflows, although frequent transfers of large games, assets, or recordings would benefit from higher bandwidth. The latency mainly reflects the distance between Pakistan and the US server region, so actual latency and remote responsiveness will vary with your location, network provider, and selected server region.

Ping latency test for RTX 4060 Minecraft server performance
Ping and latency measured from Pakistan to the US location. Evidence of Minecraft server performance.
Network speed test for Minecraft server performance on an RTX 4060 server
Download and upload speed measured on the Windows environment. Evidence of Minecraft server performance.

Parsec Gaming Experience: Remote RTX 4060 Minecraft Gameplay

For interactive play I used Parsec, a remote desktop application designed for gaming, instead of relying only on a traditional Remote Desktop connection. The test, run from Pakistan while Minecraft ran on the server, covered remote gameplay responsiveness, input responsiveness, visual streaming quality, connection stability, and remote interaction latency, all of which shape how Minecraft server performance feels to the player.

Parsec test setup for Minecraft server performance
Test parameterDetail
Connection methodParsec
WorkloadMinecraft
PurposeRemote gaming / cloud PC access
Testing locationPakistan

Results vary significantly with the user's location, ISP, network conditions, and selected server region. Windows Remote Desktop (RDP) was useful for initial setup and general remote work but less suitable for interactive gaming, so Parsec was used for actual Minecraft gameplay. Flow tested: Server → Parsec → Local PC → Minecraft.

Parsec remote connection for RTX 4060 Minecraft server performance testing
Parsec connection while running RTX 4060 Minecraft on the server. Evidence of Minecraft server performance.
Parsec latency during Minecraft server performance testing on RTX 4060
Parsec connection and latency during Minecraft gameplay. Evidence of Minecraft server performance.

Test 1: Vanilla Minecraft 26.3 Server Performance on the RTX 4060

The first Minecraft server performance test used Minecraft Java Edition 26.3 in a completely vanilla configuration, with no shaders or performance mods, to set a baseline for RTX 4060 Minecraft using the system essentially as provided.

Vanilla test configuration for Minecraft server performance
SettingValue
GameMinecraft Java Edition 26.3
GraphicsVanilla Minecraft
ShadersDisabled
Render distance16 chunks
Resolution1920 × 1080
WorkloadNormal Minecraft gameplay
System stateStock Windows configuration
Remote gamingParsec
GPUNVIDIA GeForce RTX 4060
Dedicated VRAM8 GB

Performance Results

The Minecraft overlay captured approximately 508, 470, 595, 536, and 562 FPS, so the system operated in a range of about 470–595 FPS at 1920 × 1080 with a 16-chunk render distance, with several captures above 500 FPS. GPU temperature was approximately 65–71°C (around 71°C in the Task Manager capture), and there were no crashes or major stability issues. Exact FPS varies with player position, terrain, camera direction, and chunk generation, so these are observed measurements rather than a guaranteed Minecraft server performance figure.

Minecraft Video Settings

Settings were captured from the Video Settings menu: a custom preset with 16-chunk render distance and 16-chunk simulation distance.

Minecraft video settings used for the Minecraft server performance test
Video settingConfiguration
Minecraft versionJava Edition 26.3
PresetCustom
Biome blend5×5 (Normal)
Render distance16 chunks
Simulation distance16 chunks
Chunk builderJava Blocking
Smooth lightingON
GraphicsFancy
ParticlesAll
Entity shadowsON
Entity distance100%
CloudsFancy
Cloud distance64 chunks
Mipmap levels4
See-through leavesON
Improved transparencyOFF
Anisotropic filtering2×
Menu background blur5
Other effect radius10 Blocks
Display settings used for the Minecraft server performance test
Display settingConfiguration
Max framerateUnlimited
VSyncOFF
Reduce FPS when AFKOFF
GUI scale1
BrightnessDefault
Graphics APIDefault
FullscreenOFF
Exclusive fullscreenOFF

When the settings screenshot was captured, the overlay showed approximately 368 FPS, 47% GPU utilization, 78°C GPU temperature, 46°C CPU temperature, 18% CPU utilization, and about 9.5 GB of RAM used by Minecraft. With VSync off and an unlimited frame cap, the system produced as many frames as the workload allowed, and 16-chunk render and simulation distance with Fancy graphics, full particles, and entity shadows is a more representative workload than extremely low settings.

CPU Performance

During the vanilla session the CPU stayed lightly loaded while Minecraft held a high frame rate. The Intel Xeon E5-2667 v3 @ 3.20 GHz (8 cores, 16 logical processors) ran at about 3.29 GHz at 16% utilization with approximately 556 FPS in one capture, and at 2.72 GHz with 22% utilization at approximately 595 FPS in another.

CPU metrics during vanilla Minecraft server performance testing
MetricCapture 1Capture 2
CPU utilization16%22%
Current CPU speed3.29 GHz2.72 GHz
Base speed3.20 GHz3.20 GHz
Cores / logical processors8 / 168 / 16
Processes212172
Threads3,9092,804
Handles121,53488,113
VirtualizationEnabledEnabled
L1 cache—512 KB
L2 / L3 cache2.0 MB / 20.0 MB2.0 MB / 20.0 MB
Minecraft FPS at capture556 FPS595 FPS
CPU performance under Minecraft load on an RTX 4060 Minecraft server
Task Manager: approximately 22% CPU utilization at 2.72 GHz while Minecraft shows approximately 595 FPS. Evidence of Minecraft server performance.

This reflects the vanilla configuration only, not maximum CPU performance under heavily modded Minecraft, shaders, rendering, or other CPU-intensive work.

Memory Performance

Task Manager reports 64.0 GB of installed RAM (63.9 GB usable). At capture, usage was approximately 10.8 GB (about 17%), leaving approximately 53.0 GB available while Minecraft showed approximately 536 FPS. No memory-related stability issues appeared, and this is one useful data point for Minecraft server requirements, not the requirement for heavily modded setups.

Memory metrics during vanilla Minecraft server performance testing
MetricRecorded value
Installed RAM64.0 GB
Usable RAM63.9 GB
Memory usage10.8 GB / 63.9 GB (17%)
Available memory53.0 GB
Committed memory13.9 / 67.9 GB
Cached memory14.1 GB
Memory speed2133 MHz
Memory slots used2 of 8 (DIMM)
Hardware reserved113 MB
Paged pool / non-paged pool448 MB / 329 MB
Memory usage under Minecraft load for RTX 4060 Minecraft server performance
Task Manager memory panel: 64.0 GB total RAM, 10.8 GB in use, 53.0 GB available. Evidence of Minecraft server performance.

GPU Performance

Task Manager reported approximately 23% GPU utilization at about 71°C, while the Minecraft overlay showed approximately 562 FPS with GPU utilization around 38% at the same temperature. The two tools calculate utilization differently, so the readings differ.

GPU metrics during vanilla Minecraft server performance testing
MetricRecorded value
GPUNVIDIA GeForce RTX 4060
Task Manager GPU utilization23%
Minecraft GPU utilization38%
GPU temperature71°C
Minecraft FPS at capture562 FPS
Dedicated GPU memory1.2 / 8.0 GB
Total GPU memory usage1.3 / 39.9 GB
Shared GPU memory0.2 / 31.9 GB
Driver version32.0.15.6636
DirectX version12 (FL 12.1)
GPU performance under Minecraft load on an RTX 4060 for Minecraft server performance
Task Manager GPU panel: 23% utilization and 71°C, with the overlay at approximately 562 FPS. Evidence of Minecraft server performance.

Dedicated VRAM and Temperature in RTX 4060 Minecraft Tests

The RTX 4060 has 8 GB of dedicated GPU memory, and about 1.2 GB (roughly 15%) was in use, leaving approximately 6.8 GB free, plus about 0.2 GB of 31.9 GB shared memory. At only about 23% utilization and 71°C, the vanilla workload was far from pushing the card to its limit, which gives this RTX 4060 Minecraft baseline substantial headroom.

Test 2: Complementary Shaders High on Minecraft 1.20.1, RTX 4060 Minecraft Shader Performance

Complementary Shaders High is a much heavier workload than vanilla, adding enhanced lighting, dynamic shadows, improved environmental illumination, foliage, water and atmospheric effects, and more demanding distant-scene rendering. All of that changes Minecraft server performance. Two scenes were captured.

Capture 1 — Shader-Enhanced Gameplay

The player is over a detailed mountainous environment.

Shader capture 1 metrics for Minecraft server performance
MetricMinecraft overlayWindows Task Manager
Minecraft FPS77 FPS—
Frame time17.1 ms—
GPU utilization39%33%
GPU temperature78°C79°C
CPU utilization71%56% (3.32 GHz)
CPU temperature61°C—
RAM usage11,995 MB (Minecraft)11.7 / 63.9 GB (~18%)
Dedicated GPU memory—1.5 / 8.0 GB
Total GPU memory—1.6 / 39.9 GB

Capture 2 — Large-View Shader Rendering

A wider scene with extensive terrain and vegetation, which is more demanding because the renderer handles more visible scenery with shader effects.

Shader capture 2 metrics for Minecraft server performance
MetricMinecraft overlayWindows Task Manager
Minecraft FPS55 FPS—
Frame time16.3 ms—
GPU utilization36%33%
GPU temperature73°C73°C
CPU utilization74%87% (3.33 GHz)
CPU temperature60°C—
RAM usage12,203 MB (Minecraft)11.9 / 63.9 GB (~19%)
Dedicated GPU memory—2.2 / 8.0 GB
Total GPU memory—2.4 / 39.9 GB

GPU, VRAM and CPU Behavior Under Shaders

The RTX 4060 stayed at moderate utilization in both captures (about 33% in Task Manager, 36–39% in the overlay). Dedicated VRAM rose from about 1.5 GB to about 2.2 GB, well below the 8 GB capacity, and GPU temperature reached about 79°C and 73°C. CPU activity was notable at 71% and 74% in the overlay and about 56% and 87% in Task Manager, suggesting the second scene was affected by world and game data processing as well as rendering. Frame rates swing with scene complexity: about 77 FPS in the first capture and 55 FPS in the wider second scene.

Overall shader result: approximately 55–77 FPS depending on the scene, 33–39% GPU utilization, 1.5–2.2 GB of 8 GB VRAM, and 73–79°C. These are measurements of specific scenes, not a maximum RTX 4060 benchmark.

RTX 4060 Minecraft shader test result 1 showing Minecraft server performance
Complementary Shaders High capture on the RTX 4060 Minecraft server. Evidence of Minecraft server performance.
RTX 4060 Minecraft shader test result 2 showing Minecraft server performance
Large-view shader rendering capture on the RTX 4060 Minecraft server. Evidence of Minecraft server performance.

Additional Stress Test: Chunk Loading and Elytra Flight, Minecraft Server Performance Under Load

This test put much more pressure on the system than standard gameplay. Rapid Elytra flight over a large mountainous, snowy area in Java Edition 1.20.1 forced Minecraft to continuously process new world data, generate and populate terrain, prepare chunks for rendering, and render distant terrain at high movement speed, which makes it a demanding case for Minecraft server performance.

Elytra flight metrics for Minecraft server performance
MetricRecorded value
Minecraft versionJava Edition 1.20.1
Minecraft FPS~70 FPS
Frame time~12.8 ms
Minecraft GPU utilization~42%
Task Manager 3D utilization~36%
GPU temperature~84–85°C
CPU utilization (overlay)~78%
CPU temperature~63°C
Minecraft RAM usage~13,787 MB
Dedicated VRAM usage4.3 / 8.0 GB
Total GPU memory usage4.5 / 39.9 GB
Shared GPU memory0.1 / 31.9 GB

VRAM use reached about 4.3 GB (roughly 54% of 8 GB), leaving about 3.7 GB free. The overlay showed approximately 78% CPU utilization while Task Manager showed approximately 48% at around 3.33 GHz. With 36–42% GPU utilization and about 70 FPS at 12.8 ms, this scenario was driven heavily by CPU-side world processing rather than being purely GPU-bound, which is a key lesson for Minecraft server performance in exploration-heavy worlds.

World and Chunk Loading Test

The final capture shows Minecraft Java Edition 1.20.1 actively processing a newly encountered area, with the loading screen at approximately 77% progress.

World loading metrics for Minecraft server performance
MetricMinecraft overlayWindows Task Manager
Minecraft FPS55 FPS—
Frame time17.3 ms—
GPU utilization19%14%
GPU temperature63°C63°C
CPU utilization52%20% (at 3.33 GHz)
CPU temperature51°C—
RAM usage11,788 MB (Minecraft)11.5 / 63.9 GB (18%)
Dedicated GPU memory—1.1 / 8.0 GB
Total GPU memory—1.2 / 39.9 GB
GPU behavior during chunk loading on RTX 4060 Minecraft server performance test
RTX 4060 behavior while Minecraft Java Edition 1.20.1 loads a newly encountered area. Evidence of Minecraft server performance.

The RTX 4060 stayed at moderate utilization with about 1.1 GB of 8 GB VRAM in use, while the overlay's 52% CPU reading shows more CPU-side activity. The 55 FPS at 17.3 ms occurred during loading and is not normal gameplay FPS or a maximum result. The test shows how the RTX 4060 Minecraft system behaves while Minecraft processes world data.

Overall RTX 4060 Benchmark Results: Minecraft Server Performance Across Workloads

The tests covered vanilla Java 26.3 gameplay, Elytra movement and world loading, 64 GB memory use, Java 1.20.1 with Complementary Shaders, and remote gaming through Parsec, to see how the RTX 4060 Minecraft system behaves under different workloads instead of relying on one number.

Key captured results for Minecraft server performance on the RTX 4060
TestCaptured result
Vanilla Minecraft 26.3~562 FPS
Vanilla GPU utilization~23%
Vanilla GPU temperature~71°C
Vanilla dedicated VRAM~1.2 / 8.0 GB
Vanilla system RAM~9.3–10.8 / 63.9 GB (15–17%)
Elytra / intensive scene~70 FPS
Elytra GPU utilization~36%
Elytra GPU temperature~84°C
Elytra dedicated VRAM~4.3 / 8.0 GB
World / chunk loading~55 FPS
World loading GPU utilization~14–19%
World loading GPU temperature~63°C
Complementary Shaders (High)~55–77 FPS
Shader VRAM usage~1.5–2.2 / 8.0 GB
System RAM64 GB

VRAM, Memory and Workload Differences

The 8 GB of dedicated VRAM gives considerable room for higher-resolution textures, shaders, and visual mods: usage was about 1.2 GB for vanilla, 1.1 GB during chunk loading, 1.5–2.2 GB with shaders, and 4.3 GB during Elytra flight. Actual needs vary with shader settings, resource packs, resolution, render distance, mods, and scene. Memory use was roughly 9.3–10.8 GB of 63.9 GB, with approximately 54.6 GB available in the vanilla capture. That leaves ample room to run OBS Studio, Discord, web browsers, recording software, launchers, monitoring tools, video-editing software, and other creator applications alongside Minecraft.

Different workloads gave very different results, which is why Minecraft server performance should not be judged by GPU specs alone:

  • Vanilla Minecraft: extremely high captured FPS with low GPU utilization
  • Rapid Elytra / world loading: higher CPU activity and changing frame rates as new terrain loads
  • Complementary Shaders: higher graphical complexity and much lower captured FPS than vanilla

Reliability, Recommendations and Minecraft Server Requirements Notes

The system stayed stable throughout, with no crashes or major stability issues, and it was tested as provided rather than tuned for higher scores. Occasional network interruptions during remote access appeared related to the local internet connection, not to Minecraft or the hardware, and no software issue prevented normal Minecraft use.

Recommendations for Better Minecraft Server Performance

Vanilla Minecraft. The RTX 4060 has more than enough graphical capacity for vanilla play, with ~562 FPS captured. Actual FPS depends on render and simulation distance, CPU workload, world complexity, resolution, background applications, and Minecraft version.

Intensive exploration. For Elytra flight and unexplored terrain, CPU-side world processing matters more, and GPU utilization stayed well below full, so raw GPU power is not always the limit. If you need a dedicated host for this kind of play, a Minecraft dedicated server gives you the same class of hardware.

Shader Minecraft. The 8 GB of VRAM suits shader-based Minecraft: Complementary Shaders High produced ~55–77 FPS with VRAM between about 1.5 and 2.2 GB. Heavier presets, higher resolutions, resource packs, and extra visual mods will change the results.

Creator workloads. The 64 GB of RAM is useful for multitasking with OBS, Discord, browsers, editing software, and recording tools.

Notes and Troubleshooting

Windows Remote Desktop suited general administration and Parsec suited interactive gameplay, and network interruptions should be considered separately from hardware measurements. For best compatibility, keep Windows, NVIDIA drivers, Minecraft, mods, loaders, and shaders matched to the Minecraft version in use. Minecraft server performance and RTX 4060 Minecraft results also vary with world seed, render and simulation distance, shader configuration, resource packs, mods, resolution, background applications, recording/streaming settings, and remote connection quality.

Final Summary: RTX 4060 Minecraft Server Performance

Across vanilla gameplay, high-speed exploration, chunk loading, 64 GB memory use, shaders, and remote gaming through Parsec, the RTX 4060 + 64 GB RAM configuration proved a capable Minecraft environment. The strongest vanilla capture reached approximately 562 FPS with low GPU utilization and about 1.2 GB of VRAM, exploration and world loading lowered frame rates and raised CPU activity, and Complementary Shaders High delivered approximately 55–77 FPS within the 8 GB VRAM capacity.

Treat these as reference measurements for the specific hardware, Minecraft versions, settings, and workloads tested, not guaranteed FPS for every Minecraft configuration.

Get Strong Minecraft Server Performance on an RTX 4060 Server

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Last Updated:   10/21/2026
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