Self-Owned Hardware
Every server, switch and router in our fleet is owned, configured and maintained by our own engineers.
From build servers and render nodes to multiplayer test environments, game hosting servers, and cloud gaming infrastructure. One owned hardware stack across Dallas and Kansas City, engineered to stay online.
Self-owned hardware, dedicated resources and engineers on site, built for game workloads.
Games expose weak infrastructure first: failed builds, lag spikes, dropped sessions.
GameServer Mart runs on hardware we own, in US data centers staffed around the clock. Problems get fixed at the rack, not passed to a third party.
Every server, switch and router in our fleet is owned, configured and maintained by our own engineers.
GPU resources are allocated one-to-one. There is no time-sharing, no partitioning and no noisy neighbors during your load test or launch day.
Power and cooling are built with backup capacity, so a single component failure does not take your game server offline.
Servers sit in Dallas (South US) and Kansas City (Central US), close to the North American players and studios you serve.
Our team monitors the facility around the clock and can physically fix server issues, including OS reinstalls through remote KVM.
Our Dallas facility supports power capacity expansion up to 10MW, and we keep adding capacity in both regions as demand grows.
10MW
Dallas power expansion capacity
One infrastructure stack covers the full path from first build to live players. Here is how it maps to each stage.
What it demandsSustained multi-core CPU, fast disk I/O
How we deliverIntel Xeon processors, NVMe SSD storage, full root/admin access on Windows or Linux
What it demandsFull GPU power, large VRAM
How we deliverA full physical GPU via PCIe passthrough, with workstation-class options for professional art pipelines
What it demandsRepeatable results, realistic geography
How we deliverDedicated resources plus two US regions to test from, with public ping test IPs
What it demands24/7 uptime, stable tick performance
How we deliverRedundant power, cooling and networking, no oversubscription, 99.9% uptime SLA
What it demandsA dedicated GPU per session, short network paths
How we deliverNear-native GPU performance, multi-homed connectivity, Central and South US locations
Every cloud gaming session depends on two things you can control: a GPU that is never shared, and a network path that is short. Our PCIe passthrough allocation covers the first. Two US locations and multi-carrier connectivity cover the second.
One full physical GPU per instance through PCIe passthrough.
Dallas and Kansas City, connected through multiple carriers.
Two US data centers give you coverage across the South and the geographic center of the country. Every server has native US IPs, and all our data centers are in the United States.
Pick the region closest to your players, or test both with the ping IPs below.
Southern US players and Texas-based studios
StandoutUp to 10MW power, 360-ton N+2 cooling
Nationwide coverage from the geographic center of the US
Standout3 major IXPs, 7 carriers
Ping the Dallas or Kansas City test IP from your own network, or download the 100MB test file from each location. Real numbers from your players' side beat any claim we could make.
Reliability is built in concentric layers, from the fence line to the engineer at the console.
Perimeter fencing, security gates, locking cages and continuous video surveillance. All access is controlled and monitored.
Dual-source power, Cummins generators, Liebert UPS units and A/B PDUs keep servers running through grid events.
Multi-carrier connectivity means no single provider outage takes you down. MikroTik routers, Cisco switches with VLAN/PVLAN isolation, and Cisco ASA firewalls guard every network boundary.
Disk health, GPU status, uptime, and switch and router performance are tracked continuously across physical servers and network devices.
Our on-site engineers respond to incidents and can physically remediate server issues, including OS reinstalls via remote KVM.
Every game hosting server is enterprise-grade hardware, not consumer parts repurposed for hosting.
42U, 45U and 47U cabinets built to the EIA-310 standard, holding enterprise servers owned and maintained by our in-house team.
Intel Xeon multi-core processors built for sustained server workloads.
Enterprise Samsung DDR3 and DDR4 configurations.
NVMe, SSD and HDD options with RAID configurations, so you can balance speed, capacity and redundancy.
MikroTik routers for routing and QoS. Cisco switches from 48-port gigabit access up to 10G Nexus fabric, with 1.44 Tbps of aggregate bandwidth.
Cisco ASA firewalls guard every network boundary, with IPS and advanced malware protection on higher-end models.
Lantronix Spider KVM lets our team access the server console and recover failed systems on any OS, without waiting for a physical visit.
Isolation is enforced at the hardware, network and storage levels.
Hardware firewall or routing-level protection is applied based on service type.
Servers use non-standard ports by default.
Common high-risk ports are blocked by default.
Basic system and network performance monitoring runs continuously.
Backup support is available based on service configuration.
PVLAN isolation between dedicated servers effectively prevents cross-server contamination.
These measures help mitigate common network attacks and reduce risks associated with system vulnerabilities.
Built for teams that need predictable performance in US regions.
A game studio or indie team that needs build, render and QA environments with consistent performance
A game host running persistent servers for players in North America
A cloud gaming platform or player needing a dedicated GPU per session
A team that wants root access and the freedom to choose its own stack
Need data centers in Europe, Asia or other regions, since we operate only in Dallas and Kansas City
Want a fully managed, hands-off game server with no OS access
Need the broad managed-services catalog of a hyperscale cloud
Straight answers about GameServer Mart infrastructure, US data centers and game hosting servers.
Ask our infrastructure teamSelf-owned hardware, two US data centers, and engineers on site 24/7. Deploy in the region closest to your players.